Is the Go City All-Inclusive Pass worth it?
All-Inclusive is worth it if you're packing in 3+ paid attractions a day — not if your trip has any slow days.
All-Inclusive trades the credit-counting of Explorer for a different kind of math: you're betting that every day of the pass gets used hard. A fast-paced, attraction-dense trip can make this the cheapest way to sightsee. A trip with even one light day — a travel day, a rest day, a free park instead of a paid one — can make it the most expensive.
Prices verified June 2026- Unlimited access, set days
- Model
- Typically 1–7 days, varies by city
- Validity
- 3+ paid attractions per day
- Best for
- 90 days if unactivated
- Refund
"Unlimited" is the word that sells the All-Inclusive Pass, and it's also the word that gets people into trouble with it. Go City's All-Inclusive Pass gives you admission to every included attraction for a set number of consecutive days, with no counting and no choosing. That sounds like the simplest possible way to sightsee — and for the right trip, it is. For the wrong one, it's the most expensive pass Go City sells, because you're paying for access whether you use it or not.
How All-Inclusive actually works
You buy a number of consecutive days, then activate the pass the first time you scan it at an attraction. From that moment, the clock runs to midnight on the final day — not 24-hour blocks from your activation time, but calendar days. Activate a 3-day pass at 4pm on a Monday and it still expires at the end of Wednesday, the same as if you'd activated it at 9am. There's no pausing, banking, or rolling over an unused day to later in the trip.
Within that window, every included attraction is unlimited — visit the same one twice in a day, or move between six attractions in an afternoon, and the price doesn't change. In most destinations the days must be used consecutively once activated, though the exact rule varies by city — some allow a skipped day within a wider window, others don't, so it's worth checking your specific destination's terms rather than assuming one rule applies everywhere. This is the structural opposite of Explorer's credit system, where every visit draws down a countable resource. All-Inclusive removes the counting entirely and replaces it with a pacing bet: the pass is priced assuming you'll use it hard, every day, for its full length.
All-Inclusive vs Explorer — the real decision point
Both models exist in every Go City destination, and most visitors choosing between Go City products are really choosing between these two, not between Go City and a competitor. The decision comes down to pace and certainty, not brand preference.
Explorer rewards a visitor who isn't sure yet — you buy a number of credits, not days, and you have 30 days to use them at whatever pace the trip actually takes. A rained-out afternoon or a slower-than-planned morning costs you nothing; the credits just wait. All-Inclusive rewards the opposite visitor: someone who already knows the itinerary is dense, who's planning three or more paid attractions on most days, and who doesn't want to think about which credit to spend where.
If you're still deciding which Go City product fits your trip more broadly — including whether Essentials' fixed bundle might suit you better than either — the full breakdown of all three Go City models covers that comparison directly. This page assumes you've already landed on All-Inclusive as the live contender and want the detail on how it actually plays out.
When unlimited access actually pays off
There's no single price to point to here — All-Inclusive's daily rate and the attractions it unlocks both vary by destination, so the exact break-even number is different in Las Vegas than it is in Boston. But the underlying logic is the same everywhere, and it's worth understanding before you look at any specific city's price.
All-Inclusive tends to win when your daily attractions average roughly $35\u2013$40 or more at the individual gate price, and you're doing three or more of them on most days of the pass's validity window. At that pace, the per-attraction cost of the pass drops fast, and the unlimited structure starts working in your favour — a fourth or fifth attraction on a strong day costs nothing extra.
It tends to lose when even one day of the trip is lighter than that — a single big attraction and a lot of walking, a free museum or park instead of a paid one, a travel day, a rest day. Each light day is a full day of the pass's cost with nothing to show for it, and it only takes one or two of those to erase the savings a strong day built up. The exact numbers differ by city, which is why the destination guides on this site carry the real gate prices — this page is about the mechanism, not a specific city's math.
The risk nobody mentions: the pass doesn't pause
Most coverage of All-Inclusive focuses on the upside — unlimited attractions, one price, no counting. The risk that rarely gets named directly is that the pass is, in effect, a bet placed in advance on every single day of your trip going to plan. A delayed flight that eats your first day, a child who needs a nap instead of a fourth attraction, weather that turns an outdoor day into a museum day you'd already planned to do for free — none of these get refunded or extended. The day still counts against the pass whether or not you used it the way you budgeted for.
This is the single biggest difference in risk profile between All-Inclusive and Explorer. Explorer's credits are forgiving of a bad day; All-Inclusive's days are not. If your itinerary has any built-in slack — a half-day for jet lag, a flexible afternoon, a day you haven't fully planned — that slack is a cost under All-Inclusive in a way it simply isn't under Explorer.
Who should buy All-Inclusive — and who shouldn't
Buy it if: your itinerary is already dense and specific — you know which days you're sightseeing and roughly how many attractions you're fitting into each one, and that number is three or higher most days. It also suits visitors who specifically want to stop thinking about cost once the trip starts — every included attraction is free at the point of entry, which removes a category of in-trip decision-making that credit-counting and individual tickets both require.
Skip it if: your trip has any planned downtime — a travel day, a recovery day after a flight, a half-day you've left open. Skip it too if you're travelling with young kids whose pace is genuinely unpredictable day to day, since a pass built around hitting three-plus attractions daily doesn't forgive a day that goes sideways. In both cases, Explorer's credit model or even individual tickets will usually outperform All-Inclusive on cost, and won't punish you for a day that didn't go as planned.
Where to go next
If you're still weighing Go City against a competing fixed-bundle product, Go City vs CityPASS covers that decision directly. If you haven't settled whether Go City or CityPASS fits your trip better in the first place, our pass finder quiz can point you to the right one in a few questions. And for the full picture of all three Go City products side by side, see the Go City Pass overview.
Common questions
Is the All-Inclusive Pass more expensive than Explorer?
Usually, yes — All-Inclusive's per-day price is built assuming you'll use it intensively, so it carries a higher sticker price than Explorer's per-credit cost for a similar number of attractions. The two become cost-equivalent at different attraction counts depending on the destination, but as a rule of thumb: if you're doing 3 or more paid attractions on most days of your trip, All-Inclusive's unlimited model usually closes the gap or wins outright. Below that pace, Explorer's pay-per-credit model is typically cheaper.
What happens if I don't use my All-Inclusive Pass on one of the days?
Nothing is refunded or carried forward — a 3-day pass activated on Monday expires at the end of Wednesday whether you visited ten attractions or zero. This is the core risk of the model: every unused day is money spent with nothing to show for it, which is why a trip with a planned rest day, travel day, or half-day of free sightseeing works against All-Inclusive specifically.
Is there a discounted price for kids on the All-Inclusive Pass?
Yes — every Go City destination that sells All-Inclusive offers a separate child price, typically for ages 3 to 12, at a meaningful discount to the adult rate. The exact age cutoff and discount vary by city, so check the specific destination's pricing page rather than assuming a flat percentage applies everywhere.
Do I still need reservations for popular attractions with All-Inclusive?
Yes. "Unlimited" describes what you pay, not whether a venue has unlimited capacity. Attractions with timed-entry systems — the kind that require a booked slot regardless of how you're paying — still require you to reserve through the Go City app before arriving. Skipping this step is the most common way All-Inclusive holders get turned away at popular attractions during peak season.
What's the difference between All-Inclusive and All-Inclusive Pass Plus?
Pass Plus is a higher-priced variant Go City offers in a handful of destinations — London is the clearest example — that adds a small number of additional attractions on top of the standard All-Inclusive lineup, usually one or two higher-value experiences that aren't part of the base pass. It runs on the same day-based model and the same activation rules; the only difference is which attractions are unlocked and the price. Not every destination offers a Plus tier, so don't assume one exists for your city without checking.
Can I add extra days to my All-Inclusive Pass after activating it?
No — the number of consecutive days is fixed at the point of purchase and can't be extended once the pass is activated. If you're unsure whether your trip needs 2, 3, or 4 days, the safer move is to slightly underestimate and buy a single-day add-on or individual tickets for any extra day, rather than overbuying days you might not use.
What All-Inclusive doesn't cover
Even "unlimited" access has real boundaries. These are the most common exclusions across Go City All-Inclusive destinations.
- Major theme parks and large one-off ticketed experiences are sometimes excluded even from All-Inclusive — always check the specific destination’s inclusion list before assuming "unlimited" means every attraction in the city.
- Food, transport, and parking are never included — All-Inclusive covers admission only.
- A small number of premium or limited-capacity experiences may carry an upcharge even with the pass, particularly seasonal or special exhibits.
Before you buy — things to know
- Each day runs from activation to midnight, not a rolling 24 hours — activating at 4pm still ends that "day" at midnight, the same as activating at 9am.
- Days must usually be used on consecutive calendar days once activated, though the exact rule varies by destination — some cities allow skipped days within a wider window. Check your specific destination’s terms rather than assuming one rule applies everywhere.
- Popular attractions with timed-entry systems still require a reservation through the Go City app even though your admission is "unlimited" — unlimited covers cost, not capacity.
- A handful of destinations sell an "All-Inclusive Pass Plus" tier alongside the standard pass, with a higher price and a small number of additional attractions. Check which tier a given price refers to before comparing across cities.